Game Designer, System Designer, Programmer

I'm a game/system designer, level designer and gameplay programmer who has worked on personal and industry projects for over 5 years.

Building immersive and reactive games for players to get lost in is a passion. One that I eternally strive to satisfy.

My work and experiences stretches from Unreal Engine 5 to Unity and even GameMaker Studio. With hands-on experience making platformers, isometric and action RPGs, stealth games, 2D top-down action games, and adventure games.

Game Design System Design Level Design Gameplay Programming Unreal Engine Unity

Featured Projects

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Philosophy

The mission is to craft games that leave an impact. Building a focused, well-crafted experience is a profound achievement.

I believe in building games with a strong foundation, and a clear vision. I dedicate myself to building focused games that illicit unique reactions from players.