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Philosophy
The mission is to craft games that leave an impact. Building a focused, well-crafted experience is a profound achievement.
I'm a game/system designer, level designer and gameplay programmer who has worked on personal and industry projects for over 5 years.
Building immersive and reactive games for players to get lost in is a passion. One that I eternally strive to satisfy.
My work and experiences stretches from Unreal Engine 5 to Unity and even GameMaker Studio. With hands-on experience making platformers, isometric and action RPGs, stealth games, 2D top-down action games, and adventure games.
The mission is to craft games that leave an impact. Building a focused, well-crafted experience is a profound achievement.