Case Study

HEIRLOOP

Lead designer that led a team of 4 people for the GMTK 2025 Game Jam

Itch.io Page

Role
Lead Designer

Tools
Unity, C#

Time
4 days
Highlights
  • Lead Designer
  • Designed the narrative structure and core gameplay loop
  • Built the game's level
  • Programmed the combat system and AI behaviors
  • Tested the game for bugs
Screenshot 1
Screenshot 2

Outcome

We finished the game before the Jam's 4 day deadline. The game was complete with 4 playable characters, 1 level, 3 enemy types and an ever-changing boss.

Screenshot 3

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