Designer, collaborator, and storyteller. I build spaces, systems, and pipelines that empower teams to ship better experiences.
In my personal time, I constantly challenge myself to make games that expand my toolset and push me to build more creative projects. So none are like the last. Some highlighted projects include an isometric RPG that I built myself over the course of 6 month as a personal challenge. I also designed and developed a platformer where the player character evolved throughout the game. I've also made an action game where the player constantly changed, with new abilities and weapons to fuel an eternal cycle of revenge.
I've led a small independent team and built the dialogue and relationship system for a social RPG where opinions and faction rapport were more important than how well you could slay a dragon. In Unreal Engine, I built and designed a reactive AI system for the upcoming stealth game, RHM: The Foundation. As a system designer, I built a day/night cycle for Moonshadow Cafe, complete with changing seasons, a calendar, and shifting moon phases.