Case Study

The Regent

Game designer that developed narrative mechanics and a relationship system

Role
Game Designer

Tools
Unity, C#

Time
8 months
Highlights
  • Defined gameplay systems and RPG mechanics
  • Designed and programmed intricate dialogue system
  • Developed a relationship system for various NPCs the player encounters
  • Led game development and gameplay systems
  • In charge of quality assurance
Screenshot 1
Screenshot 2

Outcome

A vertical slice for a 2D social RPG

Screenshot 3

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