Case Study

Ladybug's Bloom

Lead designer that led a team of 4 people for the GMTK 2024 Game Jam

Itch.io Page

Role
Lead Designer

Tools
Unity, C#

Time
4 days
Highlights
  • Lead Designer
  • Designed the evolutionary mechanic and basic systems
  • Designed and constructed all levels
  • Programmed and developed enemy types
  • Bug tested (pun intended)
Screenshot 1
Screenshot 2

Outcome

We finished the game before the Jam's 4 day deadline. The game was complete with 2 full scale platforming levels, 2 enemy types, 4 unique level hazards, and 2 end-of-level chase sequences.

Screenshot 3

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