Case Study

HEIRLOOP

Game designer for a student project made in Unreal Engine 5

Role
Game Designer

Tools
Unreal, C++, Blueprints

Time
2 months
Highlights
  • Game Designer
  • Built gameplay systems like special player abilities
  • Designed and programmed companions like the Pegasus
Screenshot 1
Screenshot 2

Outcome

Me and my team built a minimum viable product in 2 months complete with multiple levels and game mechanics with two phases, an exploratory phase and a shopkeeper stage.

Screenshot 3

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